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  • DIGITAL MONSTERS DON'T BLEED An algorithm is a distinct method of instructions for calculating and solving a problem or a set of problems. It consists of a number of well-defined individual steps and can, for instance, be implemented to execute a
  • ENERGY PASSAGES 2004 Energy Passages transforms the ordinary into something extraordinary. The daily newspaper becomes a poetic audio-visual field of keywords flowing through urban space. The installation is designed to make visitors think about how
  • ISEA, International Symposium on Electronic Arts is the major academic event on Media Art, research and creation. Value of Values is an invited artwork curated by Art Center Nabi for the Lux Aeterna Exhibition. “Value of Values (VoV) is a
  • Suspension
    Contemporary spaces are dynamic combinations of the real and the virtual. They are accessed, ordered, and navigated under the conditions of various online and offline protocols. These protocols include computer formats and settings, social codes and
  • facade presents the emotional real time state of the city of Trondheim is by using live data, and CCTV images to represent the Nova Building as a living breathing entity. NOVA FAÇADE. CICIOGNON SQUARE, TRONDHEIM This proposal has won the Nova
  • Notes for Sleepers Guts Seaman/Forsythe Exchange over the pacific (weave of the airline trajectory) 26 / 09 / 95 (part 2) just sitting here in sydney - 9 / 10 / 95 (part 3) Part 3 a attraction / architecture / association / algorithm / arresting /
  • NAKED EYE
    Intangible Images Brigitte Felderer: Naked Eye, an installation by Sylvia Eckermann With her installation at Kunstraum Bernsteiner Sylvia Eckermann addresses the presentation of the "white cube" by subverting the boundaries between tableaux vivants
  • Liquid Selves -
    This piece depicts the upcoming struggle between the virtual and physical sides of our selves. As technology brings us the age of virtual worlds, our existence as individuals becomes less and less dependent on our physical being. Our virtual
  • "Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics).
  • A-Volve - video
    In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision.