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Artificial Changelings
1993
... real and imagined. Zilith is an encryption hacker searching
for
invisible enemies and drowning from lack of focus in a futuristic...
DoWhatDo
1991
-
1992
...DoWhatDo is a method in which expertise in the
for
m of a knowledge model was set into a conversational.
Behave
1987
-
1987
... animation recorded to the HDTV (High Definition Television)
for
mat. Animation was created with an Artificial Life software...
Eden
2000
-
2000
... move about the environment, making and listening to sounds,
for
aging
for
food, encountering predators and possibly mating with...
Laberint
1992
-
1992
... the Platonic myth that woman and man were once one androgynous
for
m. Live-action and computer generated characters weave between real...
Exchange Fields
2000
-
2000
video
... This suggestion was non-logo-centric. It was embodied in the
for
m of the physical interface itself and rein
for
ced through...
Red Dice/Des Chiffres
2000
-
2000
video
... touches on words, they are subsequently spoken. Small video
icon
s are called up that register the potential to trigger related...
The Watch Detail
1990
-
1990
video
... image could also be explored where a participant could move
for
ward, backward, stay still, as well as move fast
for
ward and fast...
The Design of the Grip
1989
-
1989
video
... voice, delivering the text in either spoken or sung
for
m. Two significant installations were produced - Water Wheel...
Lorna
1979
-
1982
video
... There is no hierarchy in the ordering of decisions. And the
icon
s were made often of cut off and dislocated body parts such as a... identification is established and surrogate decisions are made
for
LORNA. The telephone was LORNA'S link to the outside world....
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