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Stanze
1997
-
1997
... The observer has
free
dom to move around the...
A marriage of Sun and Moon
2000
-
2001
... can compose a melody
free
ly by arranging magnet... in the myth and
old
philosophy of various...
Neuro Baby
1992
-
1994
“Neuro Baby, one of her [Naoko Tosa's] best-known installations, uses sophisticated neural-network programming to create a computer graphic entity that responds to the emotional tones of voices. The baby responds appropriately with crying or cooing
Network Neuro-Baby
1995
Neuro-Baby is a communication tool with its own personality and character. Through emotional modeling, it reacts to changing voices, handshake intensity, and facial expressions. Artificial neural networks allow the system to "learn" from individual
Digital Cubes
2002
Digital Cubes consists of four cubes with a display on the top side that show various light patterns depending on how they are arranged. The Digital Cubes react very dynamically. One cube alone is dark and seems to be passive. When two cubes are put
cyberSM
1993
-
1993
The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
sens:less
1996
-
1996
sense:less is a place for humans to experience a stranger alternate reality. Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the
SeC - Solve et Coagula
1997
-
1997
Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially
the leap
1998
-
1998
... to ride and navigate
free
ly through a virtual...
SoundSlam 2.0 (w/ Trainer)
2003
-
2003
... idea: after some
free
fight-punching, the voice...
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