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To be this good...Rock of Ages
1994
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1995
The popular images of fantastic worlds where gratuitous pleasure is provided for every whim are not met by the often mundane experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These
Advent
1995
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1998
Advent is an interactive journey into the 25 days preceding the birth of something messianic. The journey is set in and around the shoreline of a mythic river and takes the form of a fictional personal diary. At the heart of the piece is an advent
The ToyBox
1995
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1995
The ToyBox was a project developed as part of Video Positive 95. The piece was an anthology of artist's works contained on a CD-ROM, published and sold during the festival in Liverpool. Each artist was asked to respond to the idea of creating a
FACT Centre
2003
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2005
External lighting scheme During the early stages of the building design a concept for the external skin of the building was defined. As the building specification required predominantly ‘black-box’ spaces (cinemas/galleries), very few options were
Time Jitters
2014
"Time Jitters" is a two channel video that has been exhibited as a diptych as well as part of an interactive installation. Part 1 is a grid of twenty-five animations all of which loop at different rates becoming a cacophony of pulsing color and
The Drake Street Observatory
2001
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2003
Drake Street is a street in Rochdale. It is much like many other streets in other towns across Britain. It is also unique. Drake Street is not the main shopping street of Rochdale and is therefore not populated by shops from the major national and
The Unemployed
2011
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2014
The Unemployed is an interactive installation that visualizes worldwide unemployment, depicting the jobless as animated figures moving in an abstract representation of urban space. Viewers movements are tracked and their silhouettes are replaced by
Bike Rack
2014
Artist designed bike racks commissioned by the city of Santa Monica were installed on Ocean Park Boulevard and Second Street. They are three bright green sculptures in the shape of cartoony trees.
in/compatible Intervention @ Transmediale 2012
2012
... Tamiko Thiel's augmented
real
ity artworks, to bring the...
The Connection Machines CM-1 and CM-2
1986
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1987
The Connection Machine was the first commercial computer designed expressly to work on simulating intelligence and life. A massively parallel supercomputer with 65,536 processors, it was the brainchild of Danny Hillis, conceived while he was a
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