Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
134
135
136
137
(current)
138
(more)
167
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
VALUE OF VALUES AT MOCA TAIPEI
2019
The largest exhibition of Value of Values, with 3 Neuro-design stations. “Value of Values (VoV) is a blockchain-based art project. It aims to find out the real, economic value of human values through EEG (Electroencephalography, and biofeedback).
Burnish
2015
-
2017
Burnish is an interactive performance installation that premiered at the 56th Venice Biennale 2015 with 9dragonheads in the official collatoral event Jump Into the Unknown; and at Toronto's Theatre Center in May 2015. It was remounted for
IceCube Display
2014
Development of the eight cubic foot model of the IceCube Neutrino Observatory began as an optimization of an eariler model used by WIPAC for education and outreach. That version had one light per twenty DOMs represented in the IceCube array. One of
Quasar 3 [danger du zero]
2013
-
2013
Quasar 3 [danger du zero] is an immersive interactive light and sound installation. Quasar 3 is the latest project iteration of a series of installation projects known as Quasar, which explores the world that exists beyond our senses by converging
Quasar
2008
-
2008
Quasar is an immersive light and sound space made from prototype membranes and realized as an interactive light/sound object and comprised of a dense array of interlinked elements describing an intricate three-dimensional structure. The gallery is
DEFENDEX-ESPGX
2004
-
2006
The DEFENDEX-ESPGX is an interactive art object that combines real-time audio and video synthesis processing with physical interaction. The DEFENDEX-ESPGX is designed to simulate the look and feel of 1950's technology. The content draws on nostalgic
REFLEXION - In Sync/out Sync -
2019
-
2019
REFLEXION - In Sync / Out of Sync - is a real-time light and sound installation consisting of electroluminescent (EL) wires and octophonic (8.2) sound. The main concept is based on research showing that our heartbeats can be synchronised by
ACM MM ART SHOW 2019, NICE
2019
ACM MM ART SHOW 2019, NICE Chairs: Maurice Benayoun, Nathalie Delprat Nice, France, October 21 – 25, 2019
MINDSCAPE
2016
-
2019
MINDSCAPE is a metaphor of what we are becoming in this digital era. Like most people nowadays, the performer appears isolated and hooked up with a computer, his/her body connected to and surrounded by light wires, creating a distance between the
BODYFRACTION
2020
video, 7.40’ The video Bodyfraction parallels microscopic images of fragments of the artist’s body (tooth enamel, skin, nails, hair etc.) with recordings of drawings and light-sensitive objects created on their basis. Drawings were digitally
1
…
(more)
134
135
136
137
(current)
138
(more)
167