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We are Stardust
2008
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2010
I received an invitation to work with the NASA Spitzer Space Center at CalTech in 2008 to realize an installation project for the exhibition OBSERVE held at the Art Center of College of Design in Pasadena. Following discussions and presentations by
Phantom Waves
2021
The November 1973 issue of Scientific American featured an article titled “The Recognition of Faces” by Bell Labs researcher Leon Harmon that explained how we perceive pixelated digital photographic images. Using a low-resolution, portrait of
VR Aquarium
2004
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2005
video
VR AQUARIUM offered immersion in VR at the digital cavern of the NTAV Lab, installed at the Museum of Natural Sciences of the University of Caxias do Sul. The environment aesthetical appeal was the augmented reality and telepresence which enhanced
Campos | Temporales
2022
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2023
Campos | Temporales was developed as a large scale architectural video installation for 150 Media Stream, a curated video exhibition space in the lobby of 150 Riverside Plaza in Chicago. A musical composition by Christopher Walczak was presented on
Living Tattoos
2007
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2009
Throughout human history, people have added to their bodies iconic shapes in a way to look for identity transcendence: from flowers, dragons, snakes and butterflies, to angels and other religious figures. The Living Tattoos project is centered in a
I N S N ( H ) A K (R) E S
2003
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2007
video
INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
Dreams Grrrls
1996
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1999
"Dream Grrrls is a real-time interactive CAVETM virtual art environment created by M. Dolinsky and Grit Sehmisch. Dream Grrrls invites you to explore dreaming in a labyrinth. Discover paths that lead to whimsical worlds - where you can ride a
Blue Window Pane II
1998
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2000
"Blue Window Pane is a CAVE virtual reality art experience that includes networking, live video, and sound activated graphics. Participants explore and actively ignite events to gain a knowledge base through exploration and perceptual interaction.
Geomart-ut24
2023
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2023
Artwork: Geomart-ut24 Technic: Technological Arts, Creative Coding, Geometric Arts Year: 2023 (Exhibited at the 10th Mediations Biennale Asia-Europe) Geometric patterns sometimes appear as a reflection of an order we observe in nature, and sometimes
Source of Energy
2021
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2023
Kombucha SCOBY (a symbiotic culture of bacteria and yeast) is an incredible creature. There are many different myths and legends about this. Even one concerns its extraterrestrial origin. Kombucha is also unique in that it cannot be accurately
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