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  • ... photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image... and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around...
  • ... for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by... envelops the visitor. Nobody needs an explanation on the Mixed Reality stage. Everyone will find out for themselves what to do....
  • mirrage -
    ...in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound...
  • Traces -
    ... way with digital worlds. As I first argued in my essay "Virtual Reality as the end of the Enlightenment project" (in "Culture... with digital worlds. As I first argued in my essay "Virtual Reality as the end of the Enlightenment project" (in "Culture on the...
  • ...In this geolocative augmented reality installation, a grid of ARt critics seem to scream "You call THIS ARt???" On October 9 2010, Sander...
  • Day of the Figurines -
    ... technologies to create game experiences that combine both virtual and physical game elements' (IPerG). 'Pervasive... Nokia Research, the University of Nottingham, Mixed Reality Lab, Fraunhofer Institute, FIT, Sony NetServices and Gotland...
  • ... by the Dunhuang Academy, Pure Land constitutes an immersive virtual facsimile that reframes and reconstitutes the extraordinary... digital enlargement and a rich sound design. This augmented-reality interaction design includes a virtual torch that simulates the...
  • ANGELS - video
    ...The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991... The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991...
  • Goldsegen
    ...Participatory Augmented Reality Public Art Project. "Goldsegen (Golden Blessings)" - How much do you need to be happy? This project engages and...
  • ... me to create a self-sustained ecosystem that exists in the virtual world and in a time parallel to ours. At the same time, I... that one has with a digital media. I want to reveal that both reality and images are connected as the intangible surface of software...