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Place - A User's Manual
1995
video
... photography and cinematography in the vector of simulation and
virtual
reality
. The viewer can interactively rotate a projected image... and cinematography in the vector of simulation and
virtual
reality
. The viewer can interactively rotate a projected image around...
Murmuring Fields
1997
-
1999
video
... for the representation of the participants as gestural bodies in
virtual
space. The performers’ bodies drive the data environment by... envelops the visitor. Nobody needs an explanation on the Mixed
Reality
stage. Everyone will find out for themselves what to do....
mirrage
2005
-
2005
...in cooperation with Peter Szely (Sound) --- mirrage is a
virtual
mirror which perpetuates and alienates the spatial architecture of the sound...
Traces
1998
-
1999
... way with digital worlds. As I first argued in my essay "
Virtual
Reality
as the end of the Enlightenment project" (in "Culture... with digital worlds. As I first argued in my essay "
Virtual
Reality
as the end of the Enlightenment project" (in "Culture on the...
ARt Critic Face Matrix
2010
video
...In this geolocative augmented
reality
installation, a grid of ARt critics seem to scream "You call THIS ARt???" On October 9 2010, Sander...
Day of the Figurines
2006
-
2006
... technologies to create game experiences that combine both
virtual
and physical game elements' (IPerG). 'Pervasive... Nokia Research, the University of Nottingham, Mixed
Reality
Lab, Fraunhofer Institute, FIT, Sony NetServices and Gotland...
Pure Land 360
2012
... by the Dunhuang Academy, Pure Land constitutes an immersive
virtual
facsimile that reframes and reconstitutes the extraordinary... digital enlargement and a rich sound design. This augmented-
reality
interaction design includes a
virtual
torch that simulates the...
ANGELS
1989
-
1992
video
...The First Immersive
Virtual
Reality
Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991... The First Immersive
Virtual
Reality
Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991...
Goldsegen
2014
...Participatory Augmented
Reality
Public Art Project. "Goldsegen (Golden Blessings)" - How much do you need to be happy? This project engages and...
To Be Is To Get Cut (Piki Piki)
2019
-
2019
... me to create a self-sustained ecosystem that exists in the
virtual
world and in a time parallel to ours. At the same time, I... that one has with a digital media. I want to reveal that both
reality
and images are connected as the intangible surface of software...
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