Archive Search

  • Mímesis -
    Virtual Reality Installation. Partially funded by an art grant of the Phonos Foundation, Barcelona, Spain. Developed at the Pompeu Fabra University, IUA, Barcelona, Spain.
  • Facades - video
    ... concepts of space, reality and perception, and the presented immersive experience is also an experience of instability. A virtual urban scene is developed in facades, constructed from arrangements of point clouds. Facades and streetscapes appear elastic;...
  • The Living Image -
    ...A major Virtual Reality installation, motion tracking technology, stereoscopic projection as well as interactive sound and video create a unique immersive experience. (source: http://www.grahamnicholls.com/)
  • Desert rain -
    ... played within both the making and the viewing of the conflict. Described as a mixture of ‘performance, game, installation and virtual reality’ (Adams and Row Farr in Leeker, 2001: 744), Desert Rain ‘attempts to articulate the ways in which the real, the...
  • ... disputed events and the opinions of the characters who dominated their aftermath. Conversations is a distributed multiuser virtual environment composed of three electronically linked installations that are positioned at remote locations within the...
  • Virtual Reality Installation. Partially funded by an art grant of the Annenberg Center for Communication, LA, USA. Developed at the University of Southern California, LA, USA, and Robotiker, Basque Country, Spain.
  • ... of the camera lens and movements. Finally, the video still frames were texture mapped into the wire frame. Study #2 " Virtual Relief Projection for "Placeholder" Study #2 was an attempt to map camera-based images onto hand-shaped surfaces in...
  • ... a closeup view of human skin. By lifting up the mouse and moving the ball underneath with the thumb the movement of the virtual object can be manipulated. "Impalpability" is an attempt to define the relationship between digital image and interface. The...
  • Liquid Views - video
    ...LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the installation also...
  • CHAMBERS - video
    ..."CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through the different...