Archive Search

  • LAB 1: ART+COM -
    ... did it all start? In the mid-1980s, few people... The Digital Model House. The interactive city... House. The interactive city simulation...
  • ... (2001–2012) The MARS - Exploratory Media... a digital culture of innovation in Bremen:... a decade, MARS has acted as a kind of...
  • ... engine installed on the ceiling and is... of the 20th century and represent the... group Collective Action, the web-based and...
  • ... venues. The original Electronic Cafe... included: The Gumbo House, Crenshaw, CA., (South... printers so that activities could be...
  • ... Moore Background The Cybernetic Institute's... half of the 20th century, Roy Ascott's... and monoliths of active knowledge. By being a...
  • Mediaflow - video
    ... 2006 Thoughts in the flow, that's what the... at the Edith Russ House for Media Art in... of knowledge; the actual formation of knowledge...
  • ...pattern is a tool for exploring the unmapped and the... rhetoric of 20th-century formalist analysis in... natural and human activities latent in this...
  • ... interfaces? Do they know us? Can they... and habits of House Crickets; for example,... devices that activated lights, a cricket...
  • Plan-it! -
    ... Mathias Fuchs --- The Mind Zone [architects:... was the location to house the projections and... matter whether they actively interfere or just...
  • Cracks to Oases -
    ... observations during the workshop Ingrutatti... into the private houses interior to offer... that ruled XXth century imagination, for...