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  • ... faces and textures. Add to this the effects of weather, some grafitti, and you have an unconscious art form. (source: http://users.rcn.com/napier.interport/uc/uc.html)
  • Mori
    ... the authenticity of mediated experience in the context of chance, human fragility, and geological endurance. (source: http://www.zakros.com/projects/mori/index.html)
  • ... decay and ruin, where media is all that is left of the corporeal remains of America. Where Empire runs its course. (source: http://www.zakros.com/projects/season/index.html)
  • SP3X -
    ... overlaid on the real world. Interaction takes place through a hexapod structure with six-degrees of freedom. (Source: http://tangible.media.mit.edu/projects/sp3x/)
  • Robo Topobo -
    ... of it, allowing children to explore the emotionally engaging aspects of performance through design and play. (Source: http://tangible.media.mit.edu/projects/RoboTopobo/index.php)
  • Glume -
    ... with existing materials by relaxing the rigidity of structure in previous solid building block approaches. (Source: http://tangible.media.mit.edu/projects/glume/)
  • ...Live audio-visual transformation and dematerialization of the viewer. [prototype] (source: http://www.zakros.com/projects/narcissus/index.html)
  • As Falling Falls -
    ... an aerial space, along each side of a walkway some 6 metres off the ground) and to the Biblical story of The Fall. (source: http://www.littlepig.org.uk/)
  • ... by introducing time-based control, children's creations can become performers in a child's story. (Source: http://tangible.media.mit.edu/projects/topoboBackpacks/index.php)
  • I-Camera -
    ... into activity maps in real-time, and allowing people to get new perspectives and new ideas for the next shooting. (Source: http://tangible.media.mit.edu/projects/icamera/index.php)