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Terrain 01
1994
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1994
A metal ring with 3-meter diameter is placed on the floor, and thirty to forty 20cm long insect like robots are moving in there. The robots start moving when activated as the solar sensors on their backs detect larger quantity of light. The robots
Field-Work@Alsace
2002
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2002
The project Field-Work@Alsace is a collection of interviews with local inhabitants and passengers around the border between France and Germany. Whole interviews are located in the place where the interview was done and replayed as it was done
Pleasure Machine
1999
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1999
video
The performance occurs inside a capsule. We may control the avatar of the performer through a remote computer. The distance between the audience and the performer is set to 7 metres. We may type words, wishes or commands from our keyboard directly
Predicatable Lab
1999
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1999
" Predictable Lab " has been developed as a response to the work "The Solution Between Two Possibilities - Predictor " by Sophia Kosmaoglou. The "Predictable Lab" performance refers to the anulment of indeterminism. It addresses the possibility of
Mission to Earth / Soft Cinema 2
2003
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2004
Inga is the alien from Alpha-1 who after spending twenty years on Earth finally gets a chance to return to her own planet...Using the rules defined by the authors, custom software edits the film in real time, choosing what appears on the screen,
The Tribe
2003
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2003
What can the most successful doll on the planet show us about being Jewish today? Narrated by Peter Coyote, the film mixes old school narration with a new school visual style. The Tribe weaves together archival footage, graphics, animation, Barbie
SMDK - Simulationspace of Mobile Datasounds
1993
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
Molecular Informatics-morphogenic substance via eye tracking
1996
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2002
video
The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of
World, Membrane and the Dismembered Body
1997
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1998
In an echoless room a computer and various measuring devices are used to amplify the sound of a body"s internal organs. In the silence, the visitor first hears the sounds inside his or her body, and then the amplified versions from audio speakers. A
Telenoia
1992
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1992
What TELENOIA is about is telematic connectivity, mind to mind across the globe. We'll use e.mail like Earn, Bitnet, Internet. We'll use Fax, Telephone of course, ISDN if it's accessible.If we get hold of Videophones or some means of
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