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fluID - arena of identities
2003
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2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
NANO Mandala
2004
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2004
The Nanomandala is an installation by media artist Victoria Vesna, in collaboration with nanoscience pioneer James Gimzewski. The installation consists of a video projected onto a disk of sand, 8 feet in diameter. Visitors can touch the sand as
Simulated Social Model (sensoric detection)
2004
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2004
The society is always changing in a consequence of complex patterns of influences. The changes do not occur in a smooth flow but happens at different speeds at different times. The development of technology is given great importance in the history
Paris VideoPlan
1986
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1988
Paris VideoPlan was commissioned by the RATP (Paris Metro) to map the Madeleine district of Paris from the point-of-view of walking down the sidewalk. It was filmed with a stop-frame 35mm camera mounted on an electric cart, filming one frame every 2
Cheap Fast Gigapixel Images
2005
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2005
During a guest residency at the Art Center College of Design, Pasadena, I assigned my students the task of making a wall-size mural entirely from standard video. They understood that the camera had to be on a tripod in the exact same location, and
The Machine in the Garden
1993
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1993
Not only does god play dice... but he sometimes throws them where they can't be seen - Stephen Hawking THE MACHINE IN THE GARDEN is an interactive videodisc installation dealing with gambling and spirituality, twin distillates of our
Swarm
2005
Interactive installation showing the motion of a swarm of agents over a 2D or 3D lattice. The project is focussed on the connections dynamically created by the agents with their neighbours in a game of attraction, separation, alignment, obstacle
Database of Provincial Life: Database
1997
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2000
video
Database of Provincial Life uses digital computers to accomplish a task which was impossible to achieve using any previous representational medium: documenting EVERYTHING which happen to EVERYBODY who lived in the 20th century. By focusing on the
Suit of Armour
This interactive video installation is a collaboration between myself and Camille Turner. This mediawork is an exploration of the sex, beauty and racial myths which are encountered by a young black Canadian woman and the various conflicting message
sexBot - dirty talk for the terminally shy
1999
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1999
sexBot is an exploration into the nature of technologically mediated encounters. It seems the more alienating a communication technology; the more its users are able to project their own erotic fantasies onto their experience. Using voice
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