Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
10
11
12
13
(current)
14
(more)
21
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
FLUflux
2009
-
2010
n this project selected for the Visualizar ’09 workshop at the Media Lab Prado, Jihyun Kim and I created an interactive visualization of the correlations between international flight travel and the outbreaks of global diseases during the first
Rigid Waves
1992
-
1993
video
In Rigid Waves, the acoustic mirroring of Narcissus and Echo is transformed into a visual form. Approaching the mirror, the viewer is confronted with a reflection that does not correspond to normal perception. Only an illusionary visual echo of
eCulture Factory
2005
-
2008
video
ECULTURE FACTORY 2005 A temporary Laboratory for Digital Culture and Interactive Media directed by Monika Fleischmann and Wolfgang Strauss, was funded by the EU, the Bremen Senate and Fraunhofer IAIS (May 2005 – May 2008). The objective was to
Peep Hole
2011
-
2013
This work extends my investigation of shifts in spectatorship in the context of the digital. It seeks to bring a live social context to bear on acts of looking and being looked at that might more commonly occur through digital media. The work aims
Heliotrope
1998
-
1999
Heliotrope is an artwork made using computer manipulated images and animations in which the user interacts to control the sequence of events. Like many interactive artworks the piece requires input from the user. However, unlike a computer game, the
DIGITAL MONSTERS DON'T BLEED
2014
DIGITAL MONSTERS DON'T BLEED An algorithm is a distinct method of instructions for calculating and solving a problem or a set of problems. It consists of a number of well-defined individual steps and can, for instance, be implemented to execute a
Crystal Math
2012
Crystal Math. 1-channel video, 5.1 sound, 5000 m nylon-wire With thousands of meters of nylon threat Sylvia Eckermann produced a spider web that serves as the captivating projection screen for her "expressive verbal image" (Sabine Dreher) with which
NAKED EYE
2010
Intangible Images Brigitte Felderer: Naked Eye, an installation by Sylvia Eckermann With her installation at Kunstraum Bernsteiner Sylvia Eckermann addresses the presentation of the "white cube" by subverting the boundaries between tableaux vivants
The Trend Is Your Friend!
2009
Trends are all the trend. Alongside fashion and health it is analyses of economic trends and flows of finance and commodities which are shaping our environment. To what extent do they influence and change us as individuals and as a society? By
In Ninth Heaven or The Far End of Europe
2008
-
2009
Fluctuating between the worlds of early Baroque and late Ming/early Qing eras, the project explores a rather brief yet multi-faceted period of enlightened dialogue between Europe and China. Although characterised by a respectful scientific exchange,
1
…
(more)
10
11
12
13
(current)
14
(more)
21