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  • TGarden is a responsive media environment in which small groups of participants from the general public influenced and played with real-time-generated sound and image through improvised movement and gesture. Visitors to the environment —which
  • Sauna01-02 - video
    Sauna_01 #1, realized at the San Francisco Electronic Music Festival 2000, consists of a 10 x 14' enclosed room within which is positioned a 4 x 8' tank-a half cylinder resembling what Sponge termed a "cargo cult MRI chamber." The Sauna tube is
  • M2 video
    Overall, the event is cyclical; however, the groups spend variable amounts of time going through the chambers. The immersion room is the only area of the environment where visitors are allotted a fixed time. Also, each group of spectators contains
  • n-Polytope -
    n-Polytope. Behaviours in Light and Sound after Iannis Xenakis is a spectacular light and sound environment combining cutting edge lighting, lasers, sound, sensing and artificial intelligence software technologies inspired by composer Iannis
  • Polo
    PoloArtist: Julius von BismarckComment:
  • POPUREVE - video
    POPUREVE, a fast-paced 3D animation about the 1789 Revolution, reshuffling several recurring themes about freedom, equality and the guillotine, is Stenger's second digital movie and fantasy work about French History, after GALLIA (1987-88) The movie
  • A cautionary tale in Machinima style, Nicole Stenger's last movie, is a light & dark fantasy about the theme of Cyberwar. (Based on a true story). 5 minutes.
  • Streaming Museum, an international public art and online museum, will celebrate its fourth anniversary on January 31 with the US premiere of “Emotion Forecast” and “Occupy Wall Screens,” real-time artworks by the renowned French artist Maurice
  • ECOSMOSIS
    The Exhibition ECOSMOSIS takes place at the Hellenic Cosmos Cultural Centre from the 30th of May to the 30th of June 2012. The concept of the exhibition is by the architect Lina Stergiou and its creation in collaboration with the digital artist
  • ... of a digital survival process. The...