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  • FLOOR | PISO -
    FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the
  • As viewers walk in front of Make Like a Tree’s projected wall, their shadows are recorded and return to this same image as eerie figures in the foreground and background that move between trees, disappear suddenly, and fade into the distance.
  • Blow Up records, amplifies, and projects human breath into a room-sized field of wind. The installation comprises two devices. The first is a rectangular array of twelve small impellers, which stands on a table on one side of the gallery. This small
  • Animal Locomotion -
    In Animal Locomotion (1996-2000), which began with drawings made from Muybridge's photographs of figures in motion, the viewer interactively changes the configuration of the site through interactive image manipulation. The server keeps track of the
  • Wind Map
    An invisible, ancient source of energy surrounds us—energy that powered the first explorations of the world, and that may be a key to the future. The wind map shows the delicate tracery of wind flowing over the US. Fernanda Viégas and I created the
  • down Jones
    excerpt from an Interview with the Thing (http://epidemic.ws/downJones_press/THE_THING_Interview.htm): Q: Your latest project, downJones [sendMail], is a demo of a virus for webmail sofware that slips short phrases into the body of any e-mail. In
  • "Thinking about gesture in art, people usually refer to choreography. If the topic is related to IT, instead, usability becomes the issue. But, what about gesture in computer art? Does it mean natural interaction or is it just a matter of
  • This forkbomb is a kind of poetic virus. If its visually attractive line of only thirteen characters is entered into the command line of a Unix system and the enter key is pressed, within seconds the computer will crash because the devious little
  • Timeline
    Timeline (2004) started out as a poem about getting old, for which I collected a small database of images found on the web which resonated with the lines from the poem. Interactively, the work is based on the device used in packages like Adobe
  • Plant guilds is an artistic study on the possibility to visualize a design principle in Permaculture: that of considering inter-relations between different families of plants. It has been realized processing such consociations with the help of a