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15 Minutes of Biometric Fame
2011
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2011
15 Minutes of Biometric Fame not only highlights paradoxes associated with celebrity recognition within the entertainment industry and instant fame received through various Web 2.0 applications, but it playfully discredits the reliability of
Physiognomic Scrutinizer
2008
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2009
The first version of the Physiognomic Scrutinizer was developed and presented under the title "Match & Smile" for the Touch Me Festival 2008 (Feel Better) in Zagreb. The design is based on principles employed in security gates seen at airports,
OHP #
2014
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2015
OHP III is a light installation that investigates the poetic potential of an obsolete technological medium, the overhead projector. The additional film rolls of the projector, usually manually operated, are moved and controlled through motors and
News Wheel
2015
News Wheel is a mobile app that coins random phrases from nine different news sources. The user can stop the wheel and modificate the result for his own desire.
Post Cinema 360°
2011
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2013
Between December 2011 & March 2013 several projects have been developed and workshops have been given on 360 degree panoramic video technology. Within these projects and workshops the following topics have recieved attention: 1. alternative methods
Beijing Accelerator
2006
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2006
Beijing Accelerator was created after being inspired by a recent visit to Beijing, and the realization of how quickly the dynamics of a city could transform into such apparent modernism. Although similar to an earlier prototype, Panoramic
Scan Sweep Swipe Wipe
2015
Scan Sweep Swipe Wipe investigates the possibilities of volumetric imagery; imagery that can literally be seen 'in the air' in three physical dimensions. The goal of the work is not generating a realistic three-dimensionality that represents reality
Data Arcade
2009
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2010
Data Arcade contains three games: Stock Invaders, Pipe Mania and Oil Kong. They are derived from famous existing games. Nideffer adds political and economic issues.
"WTF?! SDK"- Game Modding and Developement Kit
2008
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2011
It´s a game where you can create your own Environment.
And Thats The Way It Is
2012
And That’s The Way It Is is a collaboration between the University of Texas’s public art program Landmarks and The Office for Creative Research from the spring of 2012. Drawing on transcripts from the Cronkite archives held by the Briscoe Center and
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