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Post Cinema 360°
2011
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2013
Between December 2011 & March 2013 several projects have been developed and workshops have been given on 360 degree panoramic video technology. Within these projects and workshops the following topics have recieved attention: 1. alternative methods
Scan Sweep Swipe Wipe
2015
Scan Sweep Swipe Wipe investigates the possibilities of volumetric imagery; imagery that can literally be seen 'in the air' in three physical dimensions. The goal of the work is not generating a realistic three-dimensionality that represents reality
Data Arcade
2009
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2010
Data Arcade contains three games: Stock Invaders, Pipe Mania and Oil Kong. They are derived from famous existing games. Nideffer adds political and economic issues.
"WTF?! SDK"- Game Modding and Developement Kit
2008
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2011
It´s a game where you can create your own Environment.
And Thats The Way It Is
2012
And That’s The Way It Is is a collaboration between the University of Texas’s public art program Landmarks and The Office for Creative Research from the spring of 2012. Drawing on transcripts from the Cronkite archives held by the Briscoe Center and
How to Make a Shakespeare Machine
2012
Shakespeare Machine is a permanent artwork in the lobby of the Public Theater in New York City. It was commissioned by the Department of Cultural Affairs’ Percent-for-Art program and the Public Theater. It was opened to the public in October, 2012.
Arguendo
2013
Arguendo re-enacts the 1991 Supreme Court Case Barnes v. Glen Theatre, initiated by a group of go-go dancers against an Indiana law banning public nudity. Electronically mediated with references to relevant court cases and the First Amendment, the
Continuum
2007
Continuum is a mirror that "captures" anything that moves before it. Anything that does not move is not reflected but is lost in the inky blackness of the background of the screen image. Continuum is a "mirror" that "reflects" things as both a
Blowup
2008
Blowup is an interactive performance environment, designed for choreographed performances and public interaction. The work consists of a large video projection in which video imagery of the performers/viewers is manipulated in real-time. The
Glitch Traces
2013
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2014
Images collaged from screengrabs taken during the development of the 'Crosstalk' project in 2013-14. Source: Simon Biggs
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