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Cabin fever
2004
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2004
In Cabin Fever, Cardiff and Miller reference traditional museum displays by using the formal structure of the diorama to transport the viewer into a scene depicting a cabin set deep in the woods. The captivating soundtrack, draws the viewers into
get.real
get.real addresses the complex interrelationship of nature/life and technology, literally drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mothers body and, yet, its (virtual) presence exceeds these
decon
2007
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2008
The project explores the use of biotechnology methods and materials as art media, for the development of paintings literally alive that deconstruct themselves while exhibited. In Decon, replicas of Piet Mondriaan’s geometric paintings were created
The Berlin Files
2003
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2003
"You're sitting in a bar. You pull out a book that you just bought to look at, a collection of short stories. Flipping through it you stop on a paragraph describing a dark street in Berlin, a woman in a red dress walks out of a doorway towards
greenhouse converter 2010
2008
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2008
ursula damm greenhouse converter, 2008 Cybernetic-model, consisting of waterfleas (daphnia magna), algues (Hydrodictyonreticulatum, volvoxglobator), LEDs with changing colours; pump, monitor, camera, waterfountain Water enriched with
bit.flow mk2
2007
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2008
julius popp bit.flow mk2, 2007-2008 Mixed media Courtesy: Dogenhaus Galerie, Leipzig Navigation through the modern world is no longer linear; the thread cannot serve as a model for its description. In bit.flow mk2 dozens of tiny pieces of the
Intuitive Visual Interaction for Transfiction
2001
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2001
Intuitive movements in front of a mirror are banal. Replacing the mirror by a screen showing a similar mirrored image, but filmed and augmented with "transfiction/alized elements, results in visual interaction, in body movements, which can trigger
Hello, world!
2004
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2005
Hello, world! analyses the ephemerality or longevity of storage media and uses acustic signals for data storage. In a closed system, which is made up of a computer, a loudspeaker, 246 metres of copper pipe and a microphon, circulates a codified,
Mood Swings
2004
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2006
The Mood Swings installation creates states of emotion and perception by translating the viewer's body into a swarm of moving particles that change "moods" from one extreme to another. As the visitor's image is captured on a live video
roots
2005
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2006
roots, 2005-2006 Glasstank, water, ironsulfate, copperwires, platinum, computer, sound system The sculpture works in a cyclic way. Two thirds of the cycle it is active: a crystal object is growing and stretching in space. This can be
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