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ClearBoard
1990
-
1995
... familiar everyday cues such as the p
art
ner's gestures, head movements, eye...
TeamWorkStation
1990
-
1995
TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
Database of Provincial Life: Database
1997
-
2000
video
... to ten samples. This project is a p
art
of the trio of projects Software for the 20th...
musicBottles
1998
-
1999
musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
Personal Ambient Display
1998
-
1999
Personal Ambient Displays are small, physical devices worn to display information to a person in a subtle, persistent, and private manner. They can be small enough to be carried in a pocket, worn as a watch, or even adorned like jewelry. In our
musicbox
1998
-
1999
The musicbox is a tangible interface supporting remote awareness through the medium of music and light. The musicbox is linked over the Internet to the music and light levels surrounding a remote piano. The system communicates live music and a sense
A-Positive
1997
-
1997
A-positive, a dialogical event created by Ed Bennett and myself, probes the delicate relationship between the human body and emerging new breeds of hybrid machines that incorporate biological elements and from these elements extract sensorial or
Dialogical Drawing
1994
... What is the condition of the
art
object in the age of networking and telematics? The piece entitled...
TouchCounters
1998
-
1999
TouchCounters are computational tags that track the usage of physical objects. TouchCounters sense activity through magnetic, acceleration, and infrared sensors, and indicate their status on bright LED displays. Through magnetic snap connectors,
curlybot
1998
-
1999
curlybot is an toy that can record and playback physical motion. As one plays with it, it remembers how it has been moved and can replay that movement with all the intricacies of the original gesture; every pause, acceleration, and even the shaking
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