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VALUE OF VALUES, AT ISEA2019 GWANGJU
2019
... is the major academic event on Media Art,
research
and creation. Value of Values is an...
Gogoame
2016
-
2016
... flux of the rain. Following the artist's
research
about the intersections between words and...
100 Days - 100 Imachinations
2002
-
2002
... complex. The Imachinations are not only a
research
for the location and immateriality of...
OP_ERA: Haptic Interface
2004
... environment, this project focuses on
research
and development of scientific and...
There`s no Simulation like Home
1999
-
1999
... is the culmination of artistic telematic
research
since 1992. The exterior of the...
We are Stardust
2008
-
2010
... in 2003 and ended in 2009. The historical
research
was done by Andres Burbano Valdes, today...
PUBLIC DOMAIN
2008
-
2008
... interactions within public space. The
research
will lead to new real time artworks based...
mission impossible 1862
2010
... funded through the Ministry of Science,
Research
and Culture Baden-Württemberg, by the...
Netzspannung.org
1998
-
2012
video
... were incorporated into the concept.
Research
and development for the creation of the...
Push /Pull
2002
... interaction. Push / Pull is a network
research
at this specific communication level. The...
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