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  • FemCity -
    ... play games which are mostly devoted to war and violence, or which make `gods' out of ordinary people by giving them the power to create cities and big organisations." So the new game her group is in the process of creating will be called "FemCity",...
  • mimesia -
    ... lifestyle dreams offered to us through advertising, we are seduced by its promises of happiness, love, beauty, wealth and power. Virtual Reality offered us the idea of being able to live in our dreams, gaming acts as a cathartic escapism, mimesia draws...
  • ... of the art cultural function: as a site of memory of the social collective imagination and as a site of representation and power. Drama house is an interactive multimedia installation with various members of its menagerie, which comes alive with the...
  • ... enemies and drowning from lack of focus in a futuristic landscape. She is also a dreamer - and a voyeur obsessed with power. Each woman meets a man who will play a greater role in the next part of the trilogy. Artificial Changelings is a unique...
  • ... insect, viewers, producers, curators, students – within the space of a miniature museum, was a way to explore value, empathy, power, and aesthetics. The Peabody Essex Museum in Salem, MA first hosted the project as part of Beyond Human: Artist–Animal...
  • Cracks to Oases -
    ... those days, I captured my observations of water in connection to the city of Palermo, to learn about the different layers of power and the stories around it and around the cracks, so to figure out how to find an oasis amid the dust. The many stories about...
  • ... an alternative by using the sunlight instead of working against it. Solar energy is harvested by each Solar Pixel to power the electronic circuits, the motor and the communication unit in an efficient way and by storing some extra energy for times...
  • ... give – straight from their brain waves – a three- dimensional shape to abstract concepts, like FREEDOM, PEACE, MONEY, LOVE, POWER. ISEA, International Symposium on Electronic Arts is the major academic event on Media Art, research and creation. Value of Values...
  • ... work according to one"s will. While the eye can interrupt the flow of information by closing, the ear does not have the same power. The acoustic sense extends its feelers to take account of places that the ears can"t "see" and numericizes those distances....
  • ... a wide audience with new material, structures and relationships that can affect society with great impact. It's the same power that hackers and whistleblowers have but for art performances. So, individual artists are now able to creatively reconfigure...