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Tangible Viewpoints
2000
-
2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
Unformed Symbols: Another Side
2008
-
2008
... http://www.cornerhouse.org/media/
Art
/Exhibition%20guides/Masaki%20Fujihata%201.pdf)
genieBottles
2000
-
2001
... system, they capture the genies at a p
art
icular moment in time, during which they talk...
TellTale
2000
-
2001
... child, or by several children. The body p
art
s can contain stories or story fragments that...
new element
1945
-
1967
Example
Elastic Fax 1
1991
-
1991
... Eduardo Kac, was realized at the Museu de
Art
e Moderna, Rio de Janeiro, Brazil, in 1991....
Interfaces
1990
-
1990
... on December 10, 1990, between a group of
art
ists in Chicago and another group in the Center...
Natural history of the enigma
2003
-
2008
... future. In my exhibition at the Weisman
Art
Museum, I exhibited a limited edition of...
Urban Simulation
1999
-
2000
... in a collaboration with MIT's Dep
art
ment of Urban Studies; the first effort has been...
pinwheels
1999
-
2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
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