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Text Trends
2010
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2010
Text Trends deals with the spectacularization of information. Using Google data it explores the vast search data of its users. The animation takes the content generated by search queries and reduces this process to its essential elements: search
I am Still Alive (after On Kawara)
2009
A [hidden] transmission device, using Bluetooth protocols, continually searches for visible and open devices (mobile phones, laptops, PDAs etc) within an area. On discovering an open device, a simple message is sent, reading: “I am still alive”*. I
Binary waves – cybernetic urban installation
2008
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2008
The urban installation is based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic actions. It
framework f5x5x5
2007
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2009
Framework is a kinetic light sculpture constituted by five modules. Each of these modules is constituted of 5 horizontal and 5 vertical square elements, establishing a grid of 5x5x5 =125 frames. This resolution writing is present in the project
pixflow2
2007
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2007
(Pixel: In digital imaging, a pixel (picture element) is the smallest unit of an image. Pixels are normally arranged in a regular 2-dimensional grid, and are represented by squares. The word pixel is based on the abbreviation "pix" for "pictures".
After Microsoft
2007
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2007
The most distributed image ever is being phased out. What remains is a hill in Sonoma Valley, California. In the context of this project we have re-visited the hill. “After Microsoft” tells the story of a January day in the late 90’s when the hill
Flack Attack
2005
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2005
Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a distributed model for magazine production. The workflow starts with a wiki, a web page allowing for open and
Touch, an interactive urban installation
2006
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2006
The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
The Port
2005
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2005
Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
SWARM
2010
carpenters workshop gallery is proud to present a solo show by random international. following the success of random international's inclusion in Decode Digital Design Sensations at the Victoria & Albert Museum, this much anticipated show presents
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