Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
114
115
116
117
(current)
118
(more)
274
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
get.real
get.real addresses the complex interrelationship of nature/life and technology, literally drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mothers body and, yet, its (virtual) presence exceeds these
Triggerhappy
1998
-
1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
Speaking in tongues
1998
-
1998
Speaking in Tongues is a gallery based environment examining Our relationship with narrative and dataflow invisibly coursing through our environment all the time space where all manner of wireless transmission augments our Spheres of Influence while
Passion5
2005
-
2005
The intervention of Knowbotic Research includes several, sometimes contradictory levels. On the one hand, it reflects political culture in the early 21st Century, pointing to its limits. mutate to a worker moving recorded chants to mere sound that
Intuitive Visual Interaction for Transfiction
2001
-
2001
Intuitive movements in front of a mirror are banal. Replacing the mirror by a screen showing a similar mirrored image, but filmed and augmented with "transfiction/alized elements, results in visual interaction, in body movements, which can trigger
Hello, world!
2004
-
2005
Hello, world! analyses the ephemerality or longevity of storage media and uses acustic signals for data storage. In a closed system, which is made up of a computer, a loudspeaker, 246 metres of copper pipe and a microphon, circulates a codified,
Mood Swings
2004
-
2006
The Mood Swings installation creates states of emotion and perception by translating the viewer's body into a swarm of moving particles that change "moods" from one extreme to another. As the visitor's image is captured on a live video
Room for Manoeuvre
2006
-
2007
The exhibition 'Room for Manoeuvre' features new works by Knowbotic Research (KRcF), known for their advanced network and media projects since the founding of the artist group in 1991. In a specially designed audio-visual installation including four
Be prepared tiger
2005
-
2006
Re-engeneering and Re-enactment of a stealthboat as shown in a Tamil Tiger propaganda video footage. The Tamil Tiger video footage was found on internet sites of private analysts of clandestine weapon systems. The boat is patrolling river banks.
My Black Cat
2009
-
2009
In a series of 'test cases', Knowbotic Research investigate the construction of identity, power, and communication.The installation Black_Cat confronts the constitution of subjectivity under the current post-media condition. In this installation,
1
…
(more)
114
115
116
117
(current)
118
(more)
274