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Real Snail Mail
2009
New Chinese Snails A Real Snail Mail™ live enclosure is on show in the exhibition Stadt am Rande at the Today Art Museum, Beijing. The new Chinese recruits Wang, Ming Mei, Cheung, Tao, Manchu, Sheng Li, Shu Fang, MIng Yue, Fei Yen & Genji are
Lost Calls of Cloud Mountain Whirligigs
2010
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2010
E-volve Wolf Lieser opened a new gallery [DAM]Cologne on the 24th April 2010. boredomresearch are exhibiting their computational systems Lost Calls of Cloud Mountain Whirligigs in the first exhibition ‘E-volve’ at the gallery. Lost Calls of Cloud
Zero Noon
2013
Rafael Lozano-Hemmer "Zero Noon", 2013 computer, processing software, square HD display, electronic, metal enclosure 17 x 17 x 4" edition of 12 "Zero Noon" is a digital clock that shows the current time according to eccentric metrics: it uses
Murmurscape #1 (Montreal) (lower resolution excerpt)
2010
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2010
For his 2007 work Machine for Taking Time (boul. St-Laurent), David Rokeby recorded thousands of images of the city of Montreal from identical points of view every day for a year. In Murmurscape (Montreal), letter-shaped fragments excised from this
FOIB version II (2007)
2007
click on the base of the tree to write a message type a message in the text box click outside text box to store message in ribbon discard a message in the text box by clicking on the close button in the top left corner place ribbon on an empty
Wish
2007
created by boredomresearch, July 2007 collection of Computer Fine Arts (Edition No 2) The eastern myth says if your wish hangs in the tree it will come true. Try your luck submit a wish
skyrail
2006
Have fun creating your own weird and wonderful machines: click & drag the centre of the component to change size & location. click the 'go' button to watch your machine's mechanics in action, leaving its own trail. click the 'build' button
Murmurscape #2 (Montreal) (lower resolution excerpt)
2010
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2010
For my 2007 work Machine for Taking Time (boul. St-Laurent), I recorded thousands of images of the city of Montreal from identical points of view every day for a year. In Murmurscape (Montreal), letter-shaped fragments excised from this archive of
Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
max mip tex
2001
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2001
chad and I were playing around with running some of our half-life levels on a Hercules card [KyroII chipset] using the wrong drivers [Nvidia Geforce 2] . we suspected this might lead to something interesting, as they have very different ways of
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