Archive Search

  • "Reference Flow," 2009 1 or 5 Neon Exit Signs, motors, computerized surveillance tracking system, slip rings, custom software dimensions variable edition of 6, 1 AP "Reference Flow" is an interactive installation where a number of illuminated
  • "Flatsun," 2011 Custom-made LED screen, computerized surveillance tracking system, fluid dynamic algorithms (Navier Stokes, fractal flames, reaction diffusion and Perlin noise), aluminium, stainless steel, glass 55.12" / 140 cm diameter 6.3" / 6
  • "Seismoscope 2: Abu Hamid Muhammad ibn Muhammad al-Ghazali", 2009 Persian (1058-1111), author of "The Incoherence of Philosophers" 16.1" x 17.7" x 6.7" / 41 x 45 x 17 cm, XY Plotter 45.2" x 16.1" x 17.7" / 115 x 41 x 45 cm podium 11" x 17" / 28
  • click on the base of the tree to write a message type a message in the text box click outside text box to store message in ribbon discard a message in the text box by clicking on the close button in the top left corner place ribbon on an empty
  • Wish
    created by boredomresearch, July 2007 collection of Computer Fine Arts (Edition No 2) The eastern myth says if your wish hangs in the tree it will come true. Try your luck submit a wish
  • "Solar Equation," 2010 Aerostat, 5 HD projectors, 7 computers, custom software 14m / 48' balloon "Solar Equation" is a large-scale public art installation that consists of a faithful simulation of the Sun, 100 million times smaller than the real
  • The Year's Midnight, 2011 Computer, software, camera, high-resolution display, Seeing Machines face recognition 105.5 x 80 x 12 cm Ed. 3/6, 1 AP (RLH 89.3) White or black smoke bellows from the eyes of the viewer. Live and recorded eyeballs
  • "Autopoiesis", 2010 mirror, surveillance camera, laser projector, proximity sensor, computer running custom face-tracking algorithms 20" x 14" x 7.5" / 51 x 36 x 19 cm edition of 6, 1 AP When people look at themselves in this small mirror they see
  • skyrail
    Have fun creating your own weird and wonderful machines: click & drag the centre of the component to change size & location. click the 'go' button to watch your machine's mechanics in action, leaving its own trail. click the 'build' button
  • Level Head -
    levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one