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  • interskin -
    ... the body becomes the interface for communication between the participants. It becomes an "interskin" to convey, exchange and receive...
  • I developed a set of four interactive, room-based exhibits for the 'Planets and Beyond' area at the GSC: - Discover the Stars: Visitors move around, holding small white boards in their hands. At specific spots they are tracked by sensors
  • p53 -
    ... p53 is a manifestation of how media have changed pre-digital art. Where traditional sculpture before made superficial depictions of...
  • Pixelpark Interactive Environments created the Mercedes-Benz Info Designer for the Auto Salon Paris 2000 and made this special service an interactive, customer-friendly experience. In just a few steps users can obtain an overall picture of all
  • ...This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game...
  • Haptic Opposition -
    ... state of the machine changes over time and depending on the particular movements. This leads to opposing forces against the user....
  • This immersive audio environment explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a
  • ...The Pain machineArtist: Kirschner, Morawe, ReiffComment:
  • ... punching. The project was realised especially for the GameArt Exhibition (source: www.fursr.com)
  • PainStation -
    PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left