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Triangles and Narratives
1999
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2000
This project explores ways in which people can create/navigate through non-linear narrative spaces using Triangles. Triangles is a digital/physical construction kit of indentical, flat, plastic triangular pieces. The pieces connect together both
Paris VideoPlan
1986
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1988
Paris VideoPlan was commissioned by the RATP (Paris Metro) to map the Madeleine district of Paris from the point-of-view of walking down the sidewalk. It was filmed with a stop-frame 35mm camera mounted on an electric cart, filming one frame every 2
Cheap Fast Gigapixel Images
2005
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2005
During a guest residency at the Art Center College of Design, Pasadena, I assigned my students the task of making a wall-size mural entirely from standard video. They understood that the camera had to be on a tripod in the exact same location, and
The Dorm
2007
after-image projection - 27 image / 7 minute loop
Perpetual Storytelling Apparatus
2008
The “Perpetual Storytelling Apparatus” is a drawing machine illustrating a never-ending story by the use of patent drawings. The machine translates words of a text into patent drawings. Seven million patents — linked by over 22 million references
Bricks
1995
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1995
Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or attached to virtual
ClearBoard
1990
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1995
ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
TeamWorkStation
1990
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1995
TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
Database of Provincial Life: Database
1997
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2000
video
Database of Provincial Life uses digital computers to accomplish a task which was impossible to achieve using any previous representational medium: documenting EVERYTHING which happen to EVERYBODY who lived in the 20th century. By focusing on the
musicBottles
1998
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1999
musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
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