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Não!
1982
"Não!" is organized in text blocks which circulate in virtual space at equal intervals, leaving the screen blank prior to the flow of the next text block. The visual rhythm thus created alternates between appearance and disappearance of the
The Able Skin
1997
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1997
"The Able Skin" is a media structure designed by architect Emilio López-Galiacho to hide any emblematic building that is not allowed to have a natural death, that is kept alive artificially through restoration, citation and simulation. A virtual
We Need Us
2014
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2014
What is the meaning of data beyond its value-laden content? We Need Us draws metadata from the activities of citizen science site Zooniverse’s million+ participants to create an ever-growing environment of sounds and animated forms. Unlike
Live streamings from Dolmens
2011
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2017
video
Marcello Mercado Live streamings from Dolmens, 2011 HD single channel video, 17min 35sec stereo 16:9 black/white/colour DNA-performance-installation- soundart (LIVE) 19/06/11 14:17 PM Dolmen2: 54° 44´23.99" N 11° 47´23.36" E elev. 4m
Alchemist's Study
2022
Alchemist’s Study is a series realized by image synthesis where a text prompt “imaginary workspaces electrostatic” produced an image which then diverged and mutated resulting in a sequence of variations similar to genetic evolutionary processes.
Interview with Jeffrey Shaw (Part 4)
2011
video
On the "convergence" of technology in industry and the possibility of "divergence" of technology in new media art
Meta.Morf 2010
2010
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2010
video
Interview with Roy Ascott. Meta.Morf 2010: New.Brave.World! Trondheim, Norway November 2010
Pulse
1999
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1999
Together the two projects, "p-Soup" and "Pulse", offer an experience of the special saturation and hue of monitor colours in varying combinations and continuous movement. The automation of image production is a fascinating dream born out of the
Coexistence
2001
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2001
Coexistence is an interactive art installation that blurs the boundaries between physical reality and virtual reality. This work includes innovative approaches to interaction, interface design and mixed reality utilizing see-through head
Monolith
2011
“Monolith” deals with the complexities of fear as a contemporary social phenomenon. By letting the viewer experience fear, the installation offers critical insights into the effect of cultural conditioning in contemporary society. Furthermore, it
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