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Frozen Feelings
2005
Internet, digital carving Relics from the World Emotional Mapping Deflated emotional distorsions of the globe. The Frozen Feelings are 3D snap shots of the world's emotions. Digitally carved into different kind of materials. They ar
e bu
ilt
ambientROOM
1996
-
1997
The ambientROOM is a Tangibl
e Bi
ts platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
transBOARD
1996
-
1997
... a digitally-enhanced
white
board as a model of a...
Proxy-Distributed Computation
1996
-
1997
The Tangibl
e Bi
ts platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
e-Spotting 9/11
2007
... the news on the
Web
then becomes a way to get...
Emotional Slides (e-Slides)
2004
Installation, sculptures, video (undone project) Video projections reflected by polished surfaces distorted by world's emotions Like the Frozen Feelings, the plates of aluminium are digitally carved on the model of world emotions maps.
Emotional Market (e-market)
2005
Internet, 12 video projections, digital sculptures The Market of World's emotions From the temple to the merchant
Cosmopolis
2005
Giant interactive installation, VR telescopes, pan Overwriting the city An interactive artistic and scientific multimedia exhibition on the major issues linked to the world urbanisation Cosmopolis endeavours to examine urban realities
Blow Up
2007
-
2007
video
Blow-up is a high resolution interactive display that is designed to fragment a surveillance camera view into 2400 virtual cameras that zoom into the exhibition space in fluid and autonomous motion. Inspired by Antonioni, the piece is intended as a
mediaFlow
1996
-
1997
mediaFlow is the first project to interlink the multiple Tangibl
e Bi
ts platforms. mediaFlow uses Triangles to route the flow information such as activity on the transBOARD, metaDESK, or online sources to destinations like Ambient Fixtures, the
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