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Hello, world!
2004
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2005
Hello, world! analyses the ephemerality or longevity of storage media and uses acustic signals for data storage. In a closed system, which is made up of a computer, a loudspeaker, 246 metres of copper pipe and a microphon, circulates a codified,
Implex
2001
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2001
interactive sound installation
self portrait.jpg
2003
self portrait.jpgArtist: Yunchul KimComment:
janus
1998
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1998
A site specific installation, a 12-foot construction made of three light sources suspended above reflective surfaces in turn suspended above a 24+-foot drop, Installed in a warehouse next to the Thames in News Cross Gate, Londoon. (source:
Westway
2001
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2001
A video installation work focusing on the mythology of violence in contemporary London. The work is both autobiographical and fictional and depicts a violent assault. The work was part of three works. (source: http://www.grahamnicholls.com/)
plastic trade-off
2006
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2015
in cooperation with Gerald Nestler --- plastic trade-off is a light sculpture as well as a virtual knowledge space. It visualizes global financial markets and thus a core element of global economy. plastic trade-off could be described as a
n o w h e r e - ein welt raum spiel
2005
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2006
...in cooperation with: Gerald Nestler (Re
search
), Christof Cargnelli (Sound), Oliver Irschitz...
Raumatmen / wetf(r)iction
2005
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2005
in cooperation with Peter Szely (Sound) --- The inside skin of a space station is enveloped in large size projections. The space station is not comprised of inflexible, rigid material - it is not hardware but wetware - it is a breathing, living
mirrage
2005
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2005
in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when
reservoir_bots v.2 GameMod vor a VJ
2004
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2004
in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
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