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  • Hello, world! -
    “Hello, world!” analyses the ephemerality or longevity of storage media and uses acustic signals for data storage. In a closed system, which is made up of a computer, a loudspeaker, 246 metres of copper pipe and a microphon, circulates a codified,...
  • Implex -
    interactive sound installation
  • self portrait.jpgArtist: Yunchul KimComment:
  • janus -
    A site specific installation, a 12-foot construction made of three light sources suspended above reflective surfaces in turn suspended above a 24+-foot drop, Installed in a warehouse next to the Thames in News Cross Gate, Londoon. (source:...
  • Westway -
    A video installation work focusing on the mythology of violence in contemporary London. The work is both autobiographical and fictional and depicts a violent assault. The work was part of three works. (source: http://www.grahamnicholls.com/)
  • plastic trade-off -
    in cooperation with Gerald Nestler ---

    plastic trade-off is a light sculpture as well as a virtual knowledge space. It visualizes global financial markets and thus a core element of global economy.
    plastic trade-off could be described as a...
  • in cooperation with: Gerald Nestler (Research), Christof Cargnelli (Sound), Oliver Irschitz (Production) ---

    I treat Wittgenstein's propositions more like axioms. When I negate the axiom, 'We make ourselves a picture of the world' and say, 'We...
  • in cooperation with Peter Szely (Sound) ---
    The inside skin of a space station is enveloped in large size projections. The space station is not comprised of inflexible, rigid material - it is not hardware but wetware - it is a breathing, living...
  • mirrage -
    in cooperation with Peter Szely (Sound) ---
    mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when...
  • in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which...