Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
8
9
10
11
(current)
12
(more)
22
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Forced Leisure
2015
-
2018
... of escape are detected in different spots and transformed into
audio
glitches, which are used to treat the proband. Time frames for...
Solar
2009
-
2009
... I was asked to rework the Solar piece so that it could be
audio
responsive in real-time. During the development, I realized...
Acoustic Chase
...This immersive
audio
environment explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of...
Voice Array
2011
video
... that uses blinking LEDs and a customized intercom system of
audio
playback and recording. Capturing hundreds of voices and...
Perceptual Arena
1993
-
1993
video
... In the default state completely empty, it creates an
audio
visual space texture as a coding of the user interaction. The...
Media Art in Process, VIRTUAL STATION
2005
-
2005
video
...Virtual Station is an
audio
-video project which reminds us of the existing emotional states of a human being. The key of the project is the...
Be Now Here
1995
-
2002
video
... place and time, a stereoscopic projection screen, four-channel
audio
, and a 16-foot rotating floor on which the viewers stand. Be...
Given
2020
... body gestures • 6K video projection with 4 channel interactive
audio
• video projection 11.5 x 2.6 m (38 x 8.5 ft) or larger Don...
TellTale
2000
-
2001
... components and one head piece that are used to record and play
audio
segments created by a child, or by several children. The body...
The Spectrascope
2004
-
2004
... accompanied by the 'fear frequency'*. This is an
audio
frequency of 19hz, which is just below the range of normal...
1
…
(more)
8
9
10
11
(current)
12
(more)
22