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  • ... of our online identity (often literally jux taposing with our physical one) is perpetrated in the social network game. But social network platforms are not public organizations designed to help support social problems but private corporations....
  • NAKED EYE
    ... the ambiguities of self expression do not go unnoticed, when new contexts and reference systems are brought into the game; i.e. when seemingly by chance expressions are perceived and can be read and recognised as meaningful gestures: "If what the...
  • ... / endgame / exchange / ephanies f focus / find / frame / flame / (3) fold / frenzied / foreign / formula g glance / gently / game / gleen / gesture h heighten / halation / hamper / hindrance / hint / hail / humour / housing i instantaneous / ignite /...
  • ... such as face or body other than the sound of his speech. An orator assumes to be on a stand, a BEMA. In the scenery of the game, a reversed model of an ancient BEMA is used instead . The existence of a reversed speech order misleads the individual into...
  • VR/RV
    ... theme park, VR/RV explores the displacement and disembodiment of a technological determined culture which co-mingles video games and computerized war.
  • Bodies INCorporated -
    ... embodied behaviour. From within computer networks we constantly project our selves, and play complicated identity survival games. Initially, the participant is invited to construct a virtual body out of predefined body-parts, textures, and sounds, and...
  • ... per frame to render, 54,000 times slower than real time. In the early 1980s (with the exception of space roaches in video games), computer graphics stopped moving in real time. Frame buffers gave us photographic realism, but computers could not move...
  • Delvaux's Dream -
    ... another world. Mirrors and fake backdrops have often been used to generate such trick effects, in popular theatre and arcade games, and Bielicky's project owes as much to these worlds as to the latest blue box technologies. At the same time, though, the...
  • ... in a state of immersion in a space inhabited only by electronic images and sounds. In his bodily displacements and memory games, an associative plot places him in a climate between the real and the virtual, between the natural and the artificial, between...
  • ...The Pygmy GamelanArtist: Paul DeMarinisComment: