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Can you see me now?
2003
-
2005
... and more forceful set of interactions
between
runners and players based on insults,... Can You See Me Now?draws upon
the
near ubiquity of handheld electronic devices in many developed...
Day of
the
Figurines
2006
-
2006
...
the
y operate in dialectical tension
between
the
ir lives and
the
game. ... Day of
the
Figurines is funded by
the
European Commission's IST Programme. It is part of
the
...
MIMI and
the
Illuminati
1992
-
2006
... we are fascinated by
the
resonance
between
the
two modes. We are extending
the
domain... Upon
the
invitation of
the
Lindisfarne Association and
the
Ca
the
dral Church of St. John
the
Divine in...
FemCity
2002
-
2003
...
the
gamers to consciously select
between
alternative life-styles, career plans and... environment, which young women find
the
mselves in, when designing
the
ir future. ...
Elastic Fax 1
1991
-
1991
...astic Fax I, created by Eduardo Kac, was realized at
the
Museu de Arte Moderna, Rio de Janeiro, Brazil,...
Suit of Armour
...is interactive video installation is a collaboration
between
myself and Camille Turner. This mediawork... This mediawork is an exploration of
the
sex, beauty and racial myths which are...
Elektroplankton
2005
-
2005
... interactive music video game developed by
the
Japanese interactive media artist Toshio Iwai...
Natural history of
the
enigma
2003
-
2008
... is a reflection on
the
contiguity of life
between
different species. It uses
the
redness of...
The
central work in
the
"Natural History of
the
Enigma" series is a plantimal, a new life form I...
Pulse Room
2006
-
2006
video
... from a cable at a height of three metres.
The
bulbs are uniformly distributed over
the
...
The
Paradise Institute
2001
... interest:
the
unstable relationship
between
what seems real and what is. (source: KEN... Could this be
the
future of cinema? ''
The
Paradise Institute,'' by Janet Cardiff...
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