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  • Can you see me now? -
    ... and more forceful set of interactions between runners and players based on insults,... Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed...
  • Day of the Figurines -
    ... they operate in dialectical tension between their lives and the game. ... Day of the Figurines is funded by the European Commission's IST Programme. It is part of the...
  • ... we are fascinated by the resonance between the two modes. We are extending the domain... Upon the invitation of the Lindisfarne Association and the Cathedral Church of St. John the Divine in...
  • FemCity -
    ... the gamers to consciously select between alternative life-styles, career plans and... environment, which young women find themselves in, when designing their future. ...
  • Elastic Fax 1 -
    ...astic Fax I, created by Eduardo Kac, was realized at the Museu de Arte Moderna, Rio de Janeiro, Brazil,...
  • ...is interactive video installation is a collaboration between myself and Camille Turner. This mediawork... This mediawork is an exploration of the sex, beauty and racial myths which are...
  • Elektroplankton -
    ... interactive music video game developed by the Japanese interactive media artist Toshio Iwai...
  • ... is a reflection on the contiguity of life between different species. It uses the redness of... The central work in the "Natural History of the Enigma" series is a plantimal, a new life form I...
  • Pulse Room - video
    ... from a cable at a height of three metres. The bulbs are uniformly distributed over the...
  • ... interest: the unstable relationship between what seems real and what is. (source: KEN... Could this be the future of cinema? ''The Paradise Institute,'' by Janet Cardiff...