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off-sense 2006
2006
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2006
The physical space of the gallery becomes entangled with the navigable space of the virtual environment in Off-sense. This sprawling installation of computer hardware provides access to a virtual world, where avatars float, roam and communicate
Robotica - IV: Control Inside The Panopticon
2006
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2008
A world premier of Stanza’s “Robotica: Control inside the panopticon” at The Victoria And Albert Museum, London. A playful robot installation - with performative and interactive aspects - that questions ideas of surveillance and tracking in popular
data.tron [8k enhanced version]
2009
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2010
the new work is an enhanced version of the audiovisual installation data.tron, where each single pixel of visual image is strictly calculated by mathematical principle, composed from a combination of pure mathematics and the vast sea of data present
Topobo Backpacks and Dock
2004
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2005
Backpacks are a series of physical components with a button knob that can be attached to Topobo Actives to modify the way a recorded motion plays back. For instance, by turning the knob on the Bigger/Smaller Backpack, you can make you recorded
leak to lower lazy levitating load, 2008
2008
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2008
... et des lettres du
Qué
bec A hanging...
Triggerhappy
1998
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1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
data.film
2007
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2008
how many points are there in a line? What is the number of numbers? How can we verify that the random is random? data.film is part of the datamatics project, which is a series of experiments that explore such questions, physically and
Machines & Souls
2008
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2008
maquinas&almas - machines&souls "The fairest thing we can experience is the mysterious. It is the fundamental emotion which stands at the cradle of true art and true science". Albert Einstein Curated by Art Futura, at Reina Sofia Museum, Madrid 26
Supply Chain Visualization
2001
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2002
The Supply Chain Visualization (SCVis) project provides a way for managers to physically construct and interact with models of how products flow between their business, thier suppliers and their customers. It lets managers use complex numerical
Tessel
2010
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2010
Tessel is a kinetic installation investigating the perception of sound and space. Its name is derived from 'tessellation', a term applied to the geometric subdivision of a surface into plane units, also known as 'tiling'. It also describes a
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