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Dreamgenerator
2002
-
2002
Dreamgenerator 4 ( detection, transformation, 3D generating ) reacts and transform according to events (sound, motion , light) within the building at Lärarhögskolan in Stockholm. The result is a real-time generated 3D world/model that transforms
SeeBanff!
1993
-
1994
video
SEE BANFF! is an interactive stereoscopic installation. It bears a strong - and intentional - resemblance to an Edison kinetoscope, which made its public debut one hundred years ago in April 1894. It achieved instant popularity, but was short-lived.
Interactive Cyber Cravat
1995
An interactive graphic installation through which the user can create and produce, in real time, his own personalized cyber cravat. The installation can be connected to a network. (source: https://www.evl.uic.edu/franz/)
Legible City Prototype
1988
... 3-D modelling of the Legible City Prototype. It was
not
until a year later that Silicon Graphics Inc. (SGI) introduced...
The Art Collider
2010
-
2010
... creation is fed by the flow, the exchange of a produced and
not
pre-existent flow. Contrary to well spread P2P CONSUMPTION, P2P...
Narcissus' Well: Research Exhibit
2003
-
2006
Mirrors: the Real and the Virtual, an information display about the project on view at the NASA-Goddard Research Center in Greenbelt, MD, where the project was developed in collaboration with optics engineer Joseph Howard between 2003 - 2005.
Ittingen Walk
2002
-
2002
The "Ittingen walk" is an experience. Provided with a portable CD-player you are invited to walk through the charterhouse . Ones can hear texts and noises which refer on the real environment and become a multimedia experience. The "Ittingen walk" is
Laberint
1992
-
1992
Laberint is a single-channel video based on the Platonic myth that woman and man were once one androgynous form. Live-action and computer generated characters weave between real and virtual worlds. Commissioned by Catalunya Television (TVC), the
Mirror
2002
-
2008
... the urge to check if their body is actually decomposing or
not
. In the end the body evaporates and disappears.
Rectilinear Displacement
2014
-
2014
... reverse engineers this typical cinematographic travel by
not
presenting the output of a moving camera but by putting the viewer...
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