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  • [the clearing] -
    The Clearing is an interactive installation artwork that focuses on the language of American print media's representation of the Bosnian crisis during the 1993-1994 period based on material culled from the archives of the Oakland Data Center.
  • Sound-kinetic diorama exterior: acrylic object in crystalloid like form; interior: relief , turntable, light, sound dim: 115 x 72 x 70 cm The kinetic diorama submerged within and enhanced by the audio environment observed through an opening in the
  • Transitional Spaces -
    Transitional Spaces consists of three installations: Garden, Light Behaviours and Wheel of Fortune. A blurred image of a garden begins to oscillate when someone enters into the motion sensing camera's field of vision. The image becomes more
  • DesConcerto -
    Dynamic of the System, script, videos ­ Simone Michelin Argument, music - Vania Dantas Leite Real time processing of images ­ Elaine Tomazzi Freitas DesConcerto (disconcert) is a project developed in the intersection of visual arts and music.
  • Feeding Consciousness -
    Feeding Consciousness takes inspiration from the fabled tower of Babel, when a united and ambitious people having attempted to reach for the stars, were confounded by God, their previously common language made incoherent, forcing them to scatter
  • Soundcities -
    Description of Soundcities project. This interactive website called soundcities.com allows the audience as creative user the possibility to remix the hundreds of samples recorded from around the world and then save their own mix. Soundcities is
  • Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons
  • Between The Lines an interactive installation by ©2014 Laurent Mignonneau & Christa Sommerer “Between the Lines (Protograph)” is an interactive art installation developed by media artists Laurent Mignonneau & Christa Sommerer in 2014 for the
  • This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
  • AL GRANO: Framing Worlds deploys a staging of fact and ction where various registers of images, texts and objects, coexist. These digitally produced 2D and 3D pieces have as common element the manipulation of languages, histories and codes (the