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it feels like home
2021
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2021
“It feels like home” is an online intervention that uses the synthetic space of the browser as a stage to unfold an interactive, performative and generative virtual experience. Experimenting with the notion of time during a pandemic and isolation,
janus
1998
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1998
A site specific installation, a 12-foot construction made of three light sources suspended above reflective surfaces in turn suspended above a 24+-foot drop, Installed in a warehouse next to the Thames in News Cross Gate, Londoon. (source:
Kidnap
1998
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1998
In this sensational precursor to Big Brother, two volunteers were selected from a few hundred applicants and subsequently kidnapped for a period of 48 hours. Selected finalists were chosen at random and put under surveillance. Following this
La Machine à idées
2002
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2002
Sur un site de vente de produits high tech, la possibilité offerte au visiteur de participer à la conception de nouveaux produits avec l'aide active d'une interface de création, cataliseur d'innovation. conception: Maurice Benayoun design:
LAB 3: MARS - Media Arts ReSearch
1995
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2012
MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes,
Latin American Memorial as a living space
2010
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2010
A project in Environmental Art - urban art created a translocated geography, to commemorate the 200 years of liberation of Latin American countries, in 2010 mixing two places in the city of São Paulo. The signal transmission, via a wireless network,
Life Spacies
1997
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1997
video
"Life Spacies" is an interaction and communication space, where remotely located visitors can interact with each other through evolutionary forms and images. "Life Spacies" enables visitors to integrate themselves into a 3 dimensional complex
Life Spacies II
1999
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1999
video
"Life SpaciesII" was originally developed for the ICC InterCommunication Museum in Tokyo as part of the museum's permanent collection. It is an artificial life environment where remotely located visitors on the Internet and the on-site visitors
Liquid Views
1992
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1992
video
LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the
Liquid_Eden: The Discreet Paradise of Networks
2005
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2005
Liquid Eden is a java-based Web project that visualizes the collective mark of networked communication. Gardens have both a symbolic and personal relevance to the project. As a frequent subject of landscape painting, they have been used to
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