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Weather Gauge
2006
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2006
In Weather Gauge, numerical weather data from over 150 countries is simultaneously represented in a gallery forming an array of hypnotic animated data referencing a huge global spread of live information. Each piece of weather data rotates between
Walk Münster
1997
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1997
Walk Münster, Park I Location: Münster inner city The artist has created for the exhibition visitor an individual Walkman-tour through the inner city of Münster, wherein she draws from the didactic form of guided audio tours. Instead of a
Telephony
2010
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2010
Telephony allows gallery visitors to dial into a wall based grid of 42 Siemens mobile telephones, which in turn begin to call each other and create a piece of 'music.' Each phone has been individually programmed with a different ringtone, which
Thalamus
2010
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2010
'Thalamus' is a simple user led environment designed for DATA projection into a gallery space where the user navigates the work with a mouse or slider set on a plinth placed squarely infront of the projection. The piece uses a metronome scale as a
Second Promenade
1998
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1999
Boissiers Installation "Second Promenade" is based on different meshed media: images, sounds, music, videos and a computerbased text. This hypertext is in a close relationship to the original of Rousseaus Second Promenade and can be read variably by
Feedback
2004
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2004
Janet Cardiff's Feedback (2004) is an interactive sound piece that plays a Jimi Hendrix rendition of The Star Spangled Banner when the visitor steps on a wah-wah pedal. Feedback is a gift in honor of Rifkin by Tom and Kitty Stoner and
Cabin fever
2004
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2004
In Cabin Fever, Cardiff and Miller reference traditional museum displays by using the formal structure of the diorama to transport the viewer into a scene depicting a cabin set deep in the woods. The captivating soundtrack, draws the viewers into
get.real
get.real addresses the complex interrelationship of nature/life and technology, literally drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mothers body and, yet, its (virtual) presence exceeds these
Triggerhappy
1998
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1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
Speaking in tongues
1998
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1998
Speaking in Tongues is a gallery based environment examining Our relationship with narrative and dataflow invisibly coursing through our environment all the time space where all manner of wireless transmission augments our Spheres of Influence while
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