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Supply Chain Visualization
2001
-
2002
... numerical simulation techniques as p
art
of "what if?" conversations about possible... way for managers to physically construct
and
interact with models of how products flow...
Tangible Query Interfaces
2001
-
2002
... means for querying relational databases
and
live datastreams through the manipulation of...
Plan-it!
2000
-
2000
... a synthesis of contemporary architecture,
art
, electronic media,
and
information about... --- in cooperation with Herbert Lachmayer
and
Mathias Fuchs --- The Mind Zone [architects:...
Expositur - a virtual knowledge space
2001
-
2002
... museum we changed, the logical structure
and
the aesthetics of a museum from scratch. We...
fluID - arena of identities
2003
-
2003
... an identity? It is the idea that single p
art
s of yourself belong together. It is the idea... is the idea that your past, your present
and
your future all belong to one single owner,...
FemCity
2002
-
2003
... plans
and
personal dreams. At the st
art
ing point of the game, the players are set up in... Game is about careers, lifestyle, dreams
and
realities of young women. FemCity is a...
Desire of Codes
2005
-
2011
video
... the strict connections between human
and
computerized body. (...) A matrix of...
Actuated Workbench
2001
-
2002
... feedback loop for computer output,
and
helping to resolve inconsistencies that...
Dolltalk
2001
-
2002
... mechanism that captures the motions
and
speech of a child using sensors
and
audio...
CADcast
2000
-
2001
... structures with greater efficiency
and
more accuracy. The system also supports...
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(current)
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309