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Freud-Lissitzky Navigator
1999
Freud-Lissitzky Navigator is a computer game prototype; a software narrative; a tool to navigate through 20th century cultural history; an experiment in developing analysis of new media that uses the very forms of new media (in this case, computer
Surveillance Cameras: they are alive!!!
2010
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2011
Due to the increasing proliferation of surveillance cameras, we are caught up in an everyday and worldwide “paranoia” of insecurity, what we could call “a society of surveillance”. This project wishes to create a series of “living” robotic cameras
Brain Wave Drawings
1973
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2004
video
BrainWave Drawings/Non-verbal communication: on an oscilloscope, one person is emitting brainwave data via the x-axis, the other via the Y-axis; when both emit the same brainwave pattern simultaneously, a circular configuration or Lissajous pattern
2016:::::::: _Valigia Diplomatica Low Cost: fermata in ROM sequenza 2_
2016
2016:::::::: _Valigia Diplomatica Low Cost: fermata in ROM sequenza 2_Artist: Nilo CasaresComment:
Memories Simulator: published and exhibited at Porto Ferreira Borges market, CD ROM publication and installation under a commission by Porto 2001, European culture capital (project Transformation Records)
2001
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2001
Memories Simulator: published and exhibited at Porto Ferreira Borges market, CD ROM publication and installation under a commission by Porto 2001, European culture capital (project Transformation Records)Artist: Patrícia GouveiaComment:
Deriva
2004
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2015
Deriva is a participative media performance which takes place on public space and can be followed live, through a web browser, anywhere in the world. A smartphone, attached to a bunch of helium filled balloons, broadcasts out of control images and
Photo Works
1973
This series of works made using photographic media explores the aesthetics of the double entendre and visual pun. A series of photographic prints on linen included: A tablecloth printed with a picture of a place setting after the meal has been eaten
Legible City Prototype
1988
This interactive installation was first shown at the Bonnefanten Museum, in Maastricht, where its apparatus was a CRT monitor and a custom-designed joystick. For this work the authors researched the conceptual and aesthetic paradigms of the Legible
Telepresent Onlookers
1995
video
The Telepresent Onlookers utilizes the EVE (1993) visualization system. In the centre of a large inflatable dome, two video projectors are mounted on a motorised pan/tilt device which can move the projected image anywhere over the inside surface of
Placeworld
2000
video
PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
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