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Kidnap
1998
-
1998
... a complex piece about trust and surveillance, but also about
art
and life, politics and trade, presence, media and liveness....
Pins
2002
-
2003
Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
Super Cilia Skin
2002
-
2003
Super Cilia Skin is a multi-modal interactive interface, conceived as a computationally enhanced membrane coupling tactile-kinesthetic input with tactile and visual output. An array of individual actuators (cilia) use changes in orientation to
Plant Sensors
2002
-
2003
Plants are very common in our world and and contain a vast amount of information. Although there are open debates about the intelligence of plants, it is undeniable that plants have a great ablity to sense and respond to their environment. The
Desert rain
1999
-
2003
... and Row Farr in Leeker, 2001: 744), Desert Rain attempts to
art
iculate the ways in which the real, the virtual, the fictional and...
Can you see me now?
2003
-
2005
... bandwidth into this equation. Can You See Me Now?is p
art
of a sequence of works (*Uncle Roy AH Around You* at the ICA in...
Day of the Figurines
2006
-
2006
... Pervasive games are of profound significance, not only
art
istically and technologically, but also socially and...
MIMI and the Illuminati
1992
-
2006
... Visual music and math Here is a little background on our
art
istic heritage and orientation. Visual Music is a traditional...
Implex
2001
-
2001
interactive sound installation
self portrait.jpg
2003
...self portrait.jpg
Art
ist: Yunchul KimComment:
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