Archive Search

  • ... control hundreds of LED’s that light up the fibre optic strands. A multi-channel sound system integrated in the body gives a voice to the installation’s virtual life processes. .:EXPERIENCE:. Quasar 3 connects gallery visitors with real world processes (both...
  • House -
    ... (1) a system or group of interconnected elements; (2) a set of nodes, points, or locations connected by means of data, voice, and video communications for the purpose of exchange. net art: art projects for which the (Internet) is both a sufficient...
  • ... the House of Literature, a cultural institute in Munich, an audio-visual stream of words flows across the square. Artificial voices read out individual terms, creating an urban soundscape. Passers-by unexpectedly find themselves in an interactive Sprachspiel...
  • Global Direct -
    ... of participatory legislative and judicial systems in which laws can be created, revoked and enforced democratically by the voice and will of everyone without governmental or corporate interference. These models would indicate an alternative to the current...
  • ... — David Beaudry; in Ableton Live (construction space), and Seaman used a Roland Edirol R-09HR Ver.3.0 for instrument and voice recordings. The musical influences run the gamut from ambient, industrial, glitch, dance, pop, jazz, classical, experimental,...
  • ... Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain, but as voices on an a Mixed R eality (MR) stage. The walk-in soundstage using camera tracking for performers to generate sound through...
  • ... that controlled the visual movements. Functioning like an audio mixer, this modulated the relative volume of the various voices with respect to the changing spatial positions taken by the viewer. Here again an intrinsic conceptual structure was...
  • ... joystick that controlled the user's visual movement. Functioning like an audio mixer, this joystick modulated the various voices in relation to the different spatial positions that the user was taking in relation to the computer graphic representation....
  • ... via sound. In a normal environment, people can orient themselves almost unconsciously by taking in the sounds of footsteps, voices, and other types of audio cues and thereby gain an understanding of the size and types of materials that make up the space he...
  • ... dance, hear observations about the Depression from a chorus of objects [including two bubbles, a chair, a shawl and a radio] voiced by well known downtown performers Shelley Hirsch, Lisa Karrer, Judy Nylon, Eric Mingus, and Gregory Whitehead and speak...