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  • Pure Land AR employs iPad screens that visitors use as mobile viewing devices to explore the magnificent Buddhist wall paintings inside Cave 220, a cave dated to early Tang, from the Mogao Grottoes at Dunhuang in Gansu province, China. It is an
  • Elektroplankton -
    Electroplankton is an interactive music video game developed by the Japanese interactive media artist Toshio Iwai and published by Nintendo for the Nintendo DS portable gaming system. This unique software allows one to interact with animated
  • Invisible Cantilever -
    This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
  • Difference Engine #3 -
    The Difference Engine #3 uses the architecture of the ZKM Media Museum as a 3D template and the visitors to the museum as the interface. It is an interactive, multi-user, sculpture about surveillance, voyeurism, digital absorption and spiritual
  • in cooperation with: Gerald Nestler (Research), Christof Cargnelli (Sound), Oliver Irschitz (Production) --- I treat Wittgenstein's propositions more like axioms. When I negate the axiom, 'We make ourselves a picture of the world'
  • The Living Room -
    Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and
  • A hybrid form of landscape cinema capturing the year of an unnamed hollow way that forms the stream bed for several springs in a remote area of rural mid-Devon, Britain. Made in collaboration with the cinematographer and sound recordist Stuart
  • Shanghai Express is an interactive installation we developed for the City of Counter Light exhibition at the Shanghai Power Station of Art in November 2013. It allows users to create and interact with digital cityscapes that appear on an interactive
  • TeamWorkStation -
    TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
  • ClearBoard -
    ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as