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  • Floating Signs II -
    Three-part light installation Series 'Mirrors of the Unseen (MotU)' 'Floating Signs 2' features three light sticks, each consisting of a vertical bar of white flickering LEDs. For the viewer, the words and images seem to emerge from the bars,
  • Radius
    Commissioned by Candy & Candy for Home House, London / UK ‘Radius’ is a sound-reactive media installation that plays with the light emitted by spatial arrays of light sources. Where a commonly flat arrangement of LEDs would be conceived as a
  • Pure Land AR employs iPad screens that visitors use as mobile viewing devices to explore the magnificent Buddhist wall paintings inside Cave 220, a cave dated to early Tang, from the Mogao Grottoes at Dunhuang in Gansu province, China. It is an
  • Invisible Cantilever -
    This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
  • Difference Engine #3 -
    The Difference Engine #3 uses the architecture of the ZKM Media Museum as a 3D template and the visitors to the museum as the interface. It is an interactive, multi-user, sculpture about surveillance, voyeurism, digital absorption and spiritual
  • Elektroplankton -
    Electroplankton is an interactive music video game developed by the Japanese interactive media artist Toshio Iwai and published by Nintendo for the Nintendo DS portable gaming system. This unique software allows one to interact with animated
  • in cooperation with: Gerald Nestler (Research), Christof Cargnelli (Sound), Oliver Irschitz (Production) --- I treat Wittgenstein's propositions more like axioms. When I negate the axiom, 'We make ourselves a picture of the world'
  • The Living Room -
    Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and
  • A hybrid form of landscape cinema capturing the year of an unnamed hollow way that forms the stream bed for several springs in a remote area of rural mid-Devon, Britain. Made in collaboration with the cinematographer and sound recordist Stuart
  • Shanghai Express is an interactive installation we developed for the City of Counter Light exhibition at the Shanghai Power Station of Art in November 2013. It allows users to create and interact with digital cityscapes that appear on an interactive