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Find a flow of information through our bodies
2003
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2003
A workshop to visualize a flow of information. Participants of the workshop make a line and try to transfer an one-line drawing from body to body. Then the track of the drawings is drawn on pieces of papers. At the end of each sesson, participants
Traceability
2003
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2003
We will try to find antennas for mobile phones in urban space ,map it and make flip book like animation from photographs/videotapes which is taken by participants of workshop in urban space. As a result, when we see the animation, we will feel
Televised Distance #2
2003
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2003
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project
Televised Distance #1
2002
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2002
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project
Moments of time in a place
2002
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2002
What if we can leave a memory on the air? If we can, we will see the landscape and space is filled up with memories. The project tried to visualize this fantasy with the help of modern technology and hacked electoronics. Ideal location of this
zgodlocator
1998
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2002
Zgodlocator is a memory machine that functions according to the magnetic principles of a computers hard disk and organizes tiny metal particles. In Zgodlocator these particles are in fact ground computer parts that are magnetically sensitive.
cyberSM
1993
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1993
The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
sens:less
1996
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1996
sense:less is a place for humans to experience a stranger alternate reality. Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the
SeC - Solve et Coagula
1997
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1997
Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially
erotogod
2001
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2001
Erotogod is a media art project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by connecting advanced computer and interactive technologies to the body as a sensual interface. Erotogod's
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