Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
7
8
9
10
(current)
11
(more)
190
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
M3 (TGarden)
2001
... and played with
real
-time-generated sound and...
Mutatis mutandis
1995
-
1995
... Its hypermedia project
real
ised from digitalized video...
MIC Exploration Space
1996
-
1997
video
... extended integration of
real
-time interaction in virtual...
Metabodies
2013
This project investigates the unexpected diversity to be found on the human ecosystem and its 'social network'; this, by focusing on the language of billions of bacteria, which populate it. Sonja Bäumel tested two subjects each of them left hand
Supermassive
1999
-
2017
video
Real
time manipulation in virtual spaces.
Mission to Earth / Soft Cinema 2
2003
-
2004
... edits the film in
real
time, choosing what appears...
I am Still Alive (after On Kawara)
2009
A [hidden] transmission device, using Bluetooth protocols, continually searches for visible and open devices (mobile phones, laptops, PDAs etc) within an area. On discovering an open device, a simple message is sent, reading: “I am still alive”*. I
Spew
2009
-
2011
... continues data from the
real
world.
montréal2000
2000
-
2000
video
... by intertwining
real
and virtual spaces of...
inter / face
2002
-
2002
In "inter / face" Rokeby continues his exploration of the relationship between the abstract world of language and the physical world of body. The work uses the expressions on the viewer's face as an interface to a responsive virtual world built
1
…
(more)
7
8
9
10
(current)
11
(more)
190