Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
7
8
9
10
(current)
11
(more)
43
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Traces
1998
-
1999
Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the
Interactive Cyber Cravat
1995
An interactive graphic installation through which the user can create and produce, in real time, his own personalized cyber cravat. The installation can be connected to a network. (source: https://www.evl.uic.edu/franz/)
Tunnel under the Atlantic
1995
... to giant screen.
Free
dom of exploration is one...
Beyond Hierarchy
2000
-
2000
... they want to unf
old
history and how much they...
Frontiers of Utopia
1995
-
1995
video
In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in
Digital Body-Automata
1997
-
1997
... is an electronic
free
ze, built into the...
Another Day in Paradise
1992
-
1994
... images of
free
ways in Orange County,...
Bodies INCorporated
1995
-
1999
... have been put on h
old
-- bodies whose owners...
n0time
2000
-
2001
Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
TRIAD HyperDance
1998
-
1999
... the viewer can
free
ly move from one virtual...
1
…
(more)
7
8
9
10
(current)
11
(more)
43