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Triple Echo
2003
... form a proverbial "Eternal Triangle". Each screen section
car
ries an image of the individual protagonist in situ (for example in...
American Lessons - MN.A: Marvelous New World
2001
-
2002
... Technology and how they can shape reality. A house made of
car
dboard and wood - resembling a package that could be send to any...
Panoramic Acceleration
1999
... and reflects a possible solution in an ever increasing tempo-
drive
n society. Panoramic Acceleration is in co-operation with... extreme rotational movement. The participant sits in a racing
car
seat on a motorized revolving arm and focuses on a screened video...
Uncle Roy All Around You
2003
-
2003
... avatar appears in the virtual world at that location. Their
car
d becomes visible to Online Players: it shows their name, their...
Plasm: A Country Walk
1994
-
1994
... down an endlessly unfolding country lane. The simulation is
drive
n by the 3DO game console's low-cost rendering hardware,...
Plasm: A Nano Sample
1988
-
1988
... vehicles. A variety of different object systems (flying
car
pet, chaotic vortex, growing plant structures) compete to populate...
mimesia
2003
-
2003
... increasing rendering powers of realism through the 3D graphics
car
d accelerator and associated software rendering technologies such...
Dinosaurus
2001
-
2001
... ongoing work with virtual reality technology. Director Patrick
Car
riere, Bemidji, MN, graduate student, and Mark Reaney professor of...
Forest Walk
1991
...Forest WalkArtist: Janet
Car
diffComment:
The Dark Pool
1995
-
1996
Internetproject, have a look at http://www.banffcentre.ca/WPG/nmsc/DarkPool/index.html
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