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Mesmer: Secrets of the Human Frame
1990
-
1990
... with a soundtrack. The images are projected onto a wall and onto net hung in a ladder . The net creates hologram-like three-
dimension
al effects. Computerized dissolve equipment produces sequences of images which are animated somewhat like a film. The...
bubbles
1998
-
2000
... experience of the work. Finally, there is the simulation algorithm itself that defines the completely artificial, two-
dimension
al world of the screen. While the technical requirements are in fact moderate and the setup relatively simple,...
Boids
1986
...n 1986 Craig W. Reynolds made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three
dimension
al computational geometry of the sort normally used in computer animation or computer aided design. The artist called the...
Delvaux's Dream
1998
-
1999
... pioneering Telematic Dreaming and subsequent art works. Moreover, the fact that Bielicky has sought to preserve life-like
dimension
s in the computer-modeled Delvaux figures accentuates this estrangement, situating the spectator in a landscape which is...
SeC - Solve et Coagula
1997
-
1997
... into a human domain of dark desire. Through a corporal and sensual symbiosis of an intelligent, interactive three-
dimension
al creature and a human user(s) Solve et Coagula questions the possibility of a post-human and a post-biological life form. ...
Timetable
1999
... pseudo-scientific concepts into concrete experiences, such as time travel, multiple branching universes, alternate
dimension
s and shared hallucinations. The table itself represents a kind of giant immersive clock, but it could as easily be...
05 March/10:43 pm
2004
-
2004
... by fellow users in a chat room. The physical setting represents the personal space - and at the same time the miniature
dimension
s recall the Internet as the virtual home to model a second self. But the disturbing visuals inside the house are...
OP_ERA: Hyperviews
2004
... questions the project is beeing developed since 1999. OP_ERA stands for a world, shaped as a set of interconnected logical
dimension
s. The
dimension
s were conceived to generate spatial cognition through multisensoral experimentation of space models that...
OP_ERA: Hapticwall
2004
... questions the project is beeing developed since 1999. OP_ERA stands for a world, shaped as a set of interconnected logical
dimension
s. The
dimension
s were conceived to generate spatial cognition through multisensoral experimentation of space models that...
OP_ERA: Haptic Interface
2004
... questions the project is beeing developed since 1999. OP_ERA stands for a world, shaped as a set of interconnected logical
dimension
s. The
dimension
s were conceived to generate spatial cognition through multisensoral experimentation of space models that...
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